Description

When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You will also notice that after the first clone is made, the original actor's mesh also disappears.

Versions tested (issue occurs on all versions):
4.18.3 - CL 3832480
4.19.2 - CL 4033788
4.20.2 - CL 4302132

Steps to Reproduce
  1. Download and open the provided project
  2. Select "CloneableActor1"
  3. In the details panel, click on the "Clone" checkbox some number of times
  4. Select all of the created clones and move them to a new level

Result: The meshes stop rendering.
Expected result: The meshes should continue to be rendered.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-63875 in the post.

1
Login to Vote

Unresolved
ComponentRendering
Affects Versions4.184.194.20
Target Fix4.24
CreatedSep 7, 2018
UpdatedJul 11, 2019