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but if use commandline instead of buildgraph , there is no problem.
"D:\Workspace\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat" BuildCookRun -TargetPlatform=IOS -project=D:\Testspace\TestGame\TestGame.uproject -ClientConfig=Development -UTF8Output -NoP4 -Prereqs -Build -NoCompileEditor -SkipBuildEditor -Pak -Cook -SkipCookingEditorContent -UnversionedCookedContent -CookPartialgc -Compressed -IterativeCooking -Stage -Package -Archive -ArchiveDirectory=D:\Testspace\TestGame\Binaries
the build.xml and log uploaded.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64059 in the post.