When CopyActorProperties is used with a target being a template such as a blueprint, it can copy and serialize EditInstanceOnly Properties.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-64143 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.18, 4.19, 4.20 |
| Target Fix | 4.23 |
| Created | Sep 17, 2018 |
|---|---|
| Resolved | Mar 26, 2019 |
| Updated | Jun 4, 2019 |