Collison -> Collision Presets -> Object Type does not immediately update when toggling simulate physics.
Tested in Main CL 4374913
Result: Mesh Object Type now refreshes to show 'PhysicsBody' (Similar behaviour when toggling SimulatePhysics off / Transition to WorldDynamic)
Expected: Object type is refreshed while toggling SimulatePhysics (Similar to how Collision Presets toggles between BlockAllDynamic and PhysicsActor)
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-64380 in the post.