A class that inherits from GameplayTask which also has a BeginSpawningActor function will not have its Activate function fired properly. Removing this function causes it to fire properly.

Regression?: No
This occurred in 4.19

Steps to Reproduce
  1. Download the attached project
  2. Compile the project
  3. Open the project
  4. Press Play
  5. Check the Output log
    Result: The Activate for Task_two is firing, printing to the log successfully but the Activate for Task_one is not.
    Expected: The Activate functions for both tasks are firing, printing to the log successfully

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By Design
ComponentUE - AI
Affects Versions4.194.204.21
Target Fix4.22
CreatedOct 3, 2018
ResolvedFeb 15, 2019
UpdatedFeb 18, 2019