User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:
This was tested and reproduced in 4.19.2 (0.182) and 4.20.3 (4.20E4)
The problem is caused by the "~" on the "n" in the filename. The XML file points to a path that has been sanitized, but the folder is not, so the assets are not found on load.
Results: Import Error - "Cannot find Static Mesh for Static Mesh Actor..."
Expected: The file imports with no errors
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65029 in the post.
2 |
Component | UE - Editor - Content Pipeline - Datasmith - Exporters |
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Affects Versions | 4.19.2, 4.20.3 |
Target Fix | 4.22 |
Created | Oct 10, 2018 |
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Resolved | Feb 1, 2019 |
Updated | Jun 7, 2019 |