User is experiencing an import issue with a 3DS Max 2019 file. Their workflow is as follows and works for all their assets but this one:
This was tested and reproduced in 4.19.2 (0.182) and 4.20.3 (4.20E4)
The problem is caused by the "~" on the "n" in the filename. The XML file points to a path that has been sanitized, but the folder is not, so the assets are not found on load.
Results: Import Error - "Cannot find Static Mesh for Static Mesh Actor..."
Expected: The file imports with no errors
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65029 in the post.