Description

Changing levels with ClientTravel() breaks ability to activate sequence.

Client Travel API:

[Link Removed]

Confirmed in 4.22 MAIN at CL 4503321 

Steps to Reproduce

Sample Project Attached

  1. Create 2 Levels
  2. Set up C++ code in game mode to travel levels (pictured)
  3. Set up a Sequencer Animation in Second Level with a key to Play it
  4. Set up a call to Game Mode -> Travel code in First Level
  5. PIE  in first level

Result: After transitioning to the second level, you are unable to activate the sequence.

Workaround: Playing in Standalone functions as expected

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-65829 in the post.

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Fixed
ComponentSequencer
Affects Versions4.214.224.20.3
Target Fix4.25
Fix Commit9361086
CreatedOct 25, 2018
ResolvedOct 2, 2019
UpdatedOct 3, 2019