Changing levels with ClientTravel() breaks ability to activate sequence.

Client Travel API:

[Link Removed]

Confirmed in 4.22 MAIN at CL 4503321 

Steps to Reproduce

Sample Project Attached

  1. Create 2 Levels
  2. Set up C++ code in game mode to travel levels (pictured)
  3. Set up a Sequencer Animation in Second Level with a key to Play it
  4. Set up a call to Game Mode -> Travel code in First Level
  5. PIE  in first level

Result: After transitioning to the second level, you are unable to activate the sequence.

Workaround: Playing in Standalone functions as expected

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ComponentUE - Anim - Sequencer
Affects Versions4.
Target Fix4.25
Fix Commit9361086
Main Commit11224363
CreatedOct 25, 2018
ResolvedOct 2, 2019
UpdatedFeb 11, 2020