When copying a Blueprint actor, Variables with brackets in their names don't have their values copied. IE: Creating a vector variable named "MyVector[]" This behavior also replicates with round brackets "()", square brackets "[]", and curly brackets "{}".
Result: Vector variable values go back to defaults. (0,0,0)
Expected: Vector variable values copy onto the new Actor.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-65853 in the post.
2 |
Component | UE - Gameplay |
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Affects Versions | 4.18, 4.19, 4.20, 4.21 |
Created | Oct 26, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |