Description

DrawDebugString does not render at set location in VR

 

Other debug helpers rendering as expected

Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp

DrawDebugString looks to be the only fuction that writes to MyHUD

Noticed a difference in offset direction/amount from 4.20 to 4.21 (New Debug Layer for VR introduced)

Location changes with vr.pixeldensity

No Change with Instanced Stereo Enabled

Tested with Rift

Verified in Main 4.22 @ CL 4531805

Steps to Reproduce
  1. Call DrawDebugString to place text at specific location
  2. Verify Location with PIE
  3. Play in VR Preview

Result: Debug String is not at location in VR Preview

Community References

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Non-Issue
ComponentUE - Platform - XR
Affects Versions4.194.204.214.22
Target Fix4.22
CreatedNov 1, 2018
ResolvedJan 3, 2019
UpdatedSep 16, 2019