DrawDebugString does not render at set location in VR
Other debug helpers rendering as expected
Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp
DrawDebugString looks to be the only fuction that writes to MyHUD
Noticed a difference in offset direction/amount from 4.20 to 4.21 (New Debug Layer for VR introduced)
Location changes with vr.pixeldensity
No Change with Instanced Stereo Enabled
Tested with Rift
Verified in Main 4.22 @ CL 4531805
Result: Debug String is not at location in VR Preview
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66081 in the post.