Description

A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances.

Steps to Reproduce
  • Open the ThirdPerson template.
  • Place an ISMC with one instance of the stairs mesh into the level.
  • Notice how the character can walk over both the static mesh and ISMC stairs.
  • Open the stairs mesh (the static mesh asset) and set Walkable Slope Behavior to 'Unwalkable'.
  • Notice how the character can still walk over the ISMC, but not the static mesh.

Expected: The character shouldn't be able to walk over the ISMC.

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66211 in the post.

0
Login to Vote

Fixed
ComponentGameplay - Player Movement
Affects Versions4.194.20
Target Fix4.24
Fix Commit8039286
Main Commit8493028
CreatedNov 6, 2018
ResolvedAug 14, 2019
UpdatedSep 6, 2019