A static mesh assets's Walkable Slope Override is observed by placed static meshes, but not by ISMC instances.
Expected: The character shouldn't be able to walk over the ISMC.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66211 in the post.
| 0 |
| Component | UE - Gameplay - Player Movement |
|---|---|
| Affects Versions | 4.19, 4.20 |
| Target Fix | 4.24 |
| Created | Nov 6, 2018 |
|---|---|
| Resolved | Aug 14, 2019 |
| Updated | Oct 28, 2019 |