UCanvasPanelSlot::PostEditChangeChainProperty not only does not call its Super function unless the anchor node has been set, but it calls Super:: PostEditChangeProperty instead PostEditChainProperty.
Tested in 4.19.2 (CL - 4033788), 4.20.3 (CL - 4369336), 4.21.1 (CL - 4541578), 4.22 (CL - 4562192)
Expected: The function would always call its Super function
Result: The overrided function only calls its Super function when the anchor nodes have been set, even then it calls PostEditChangeProperty instead of PostEditChainProperty
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66476 in the post.