Description

Volumectric Fog causes Actors to render differently in each eye when instanced stereo in enabled. The left eye appears to render the scene correctly while the right appears to render the actors in the scene bright white (in the case of the provided example)

Steps to Reproduce
  1. Make sure oculus is hooked up and turned on
  2. Open project
  3. Play in VR mode
  4. Look around

Result: Objects in the scene appear bright white in the right eye and are obscured by the fog in the left
Expected: Both eyes would render the scene in the same way

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Non-Issue
ComponentUE - Platform - XR
Affects Versions4.20.24.21
Target Fix4.22
CreatedNov 14, 2018
ResolvedJan 3, 2019
UpdatedSep 16, 2019
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