Description

Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose.

Steps to Reproduce
  1. Open the attached project
  2. Play in editor
  3. Eject
  4. Pause the session after the character has walked away from their original spot
  5. Select character (enable show bounds if not already on)
  6. Move the camera so that the bounds in the original area is not in view

Result: The bottom of the character is culled
Expected: The location of the bounds would update and follow the character as it moves across the screen

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-66566 in the post.

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Unresolved
ComponentAnim - Animation
Affects Versions4.20.3
Target Fix4.25
CreatedNov 15, 2018
UpdatedOct 21, 2019