Description

Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose.

Steps to Reproduce
  1. Open the attached project
  2. Play in editor
  3. Eject
  4. Pause the session after the character has walked away from their original spot
  5. Select character (enable show bounds if not already on)
  6. Move the camera so that the bounds in the original area is not in view

Result: The bottom of the character is culled
Expected: The location of the bounds would update and follow the character as it moves across the screen

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Fixed
ComponentUE - Anim - Runtime
Affects Versions4.20.3
Target Fix5.5
Fix Commit33033406
CreatedNov 15, 2018
ResolvedApr 19, 2024
UpdatedApr 19, 2024
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