Child meshes bounds location does not appear to update when the parent mesh's location is changed when using a master pose.
Result: The bottom of the character is culled
Expected: The location of the bounds would update and follow the character as it moves across the screen
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66566 in the post.
18 |
Component | UE - Anim - Runtime |
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Affects Versions | 4.20.3 |
Target Fix | 5.5 |
Fix Commit | 33033406 |
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Created | Nov 15, 2018 |
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Resolved | Apr 19, 2024 |
Updated | Apr 19, 2024 |