Converting an Actor to spawnable/possessable in a Sequence causes it lose its position in the track panel. If the Actor was in a folder it will need to be added back to that folder.

This was reported and tested in 4.21 (CL-4541578). This was reproduced in 4.20.3 (CL-4369336) and Main 4.22 (CL-4568836)

Steps to Reproduce
  1. Open the UE4 Editor and create a Third Person project
  2. Create a Level Sequence and add a few folders to it
  3. Add the ThirdPersonCharacter to the Sequence and add it to one of the folders
  4. Right-click on ThirdPersonCharacter and convert it to spawnable/possessable

Results: Actor is converted to spawnable and looses its organized position in the sequencer.

Expected: The actor is converted and stays in its given location/folder structure in sequencer.

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ComponentTools - Sequencer
Affects Versions4.
Target Fix4.22
Fix Commit4587595
Main Commit4629913
Release Commit4862694
CreatedNov 15, 2018
ResolvedNov 21, 2018
UpdatedFeb 12, 2019