When packaging a project for Windows, Child Widget Blueprints do not inherit bindings.
Tested in 4.20.3 (CL - 4369336), 4.21.1 (CL - 4567586), 4.22 (CL - 4572453)
Expected: The text from the Child Widget Blueprint would tell the current time
Result: The Child Widget Blueprint does not inherit the Parent Widget Blueprint's bindings
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66681 in the post.
3 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.21, 4.22, 4.20.3 |
Target Fix | 4.22 |
Created | Nov 16, 2018 |
---|---|
Resolved | Jan 3, 2019 |
Updated | Apr 4, 2019 |