When setting a C++ class that's derived from CrowdManager as the "Crowd Manager Class", will cause the "Crowd Manager Class" value to be set to "None" when the Editor is restarted.
This issue was reported and tested in 4.21 (CL-4541578). This was reproduced in 4.20.3 (CL-4369336) and Main 4.22 (CL-4586854)
Results: "Crowd Manager Class" is set to None
Expected: "Crowd Manager Class" is set to CustomCrowdManager
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66794 in the post.