Pressed, Released and Clicked should be fired in the same manner w/wo Use Mouse for Touch option. These three events are fired at the same time when enabling the option.
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1) Create a new widget, Make it added to viewport at begin play
2) Add a button, Add print string node for Pressed, Clicked, Released.
3) Run PIE, Try to press the button, Hold it for 1 sec then release.
Expected=Result: Pressed message will be seen right after LMB click on the button, then Released then Clicked message will follow release of LMB.
4) Go to Project settings, Enable 'Use Mouse for Touch'
5) Run PIE, Just like step 3)
Expected= Same behavior from step 3)
Result= Pressed,Released,Clicked events are fired simultaneously.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-66823 in the post.
2 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.21, 4.20.3 |
Target Fix | 4.22 |
Created | Nov 23, 2018 |
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Resolved | Dec 4, 2018 |
Updated | Feb 12, 2019 |