When setting a key variable to none (without setting it to anything else first) the variable will return "(" instead of none
Result: The Print string returns "(" instead of "None"
Expected: The print string would return "None"
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67116 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21, 4.20.3 |
Target Fix | 4.22 |
Created | Dec 3, 2018 |
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Resolved | Dec 3, 2018 |
Updated | Feb 12, 2019 |