When setting a key variable to none (without setting it to anything else first) the variable will return "(" instead of none

Steps to Reproduce
  1. Open the editor
  2. Open the level blueprint
  3. Create a new Key variable
  4. Create the blueprint in the attached image (Make sure not to change the key setting )
  5. Play in Editor

Result: The Print string returns "(" instead of "None"
Expected: The print string would return "None"

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-67116 in the post.

Login to Vote

ComponentGameplay - Blueprint
Affects Versions4.214.20.3
Target Fix4.22
Fix Commit4625716
Main Commit4676940
Release Commit4862694
CreatedDec 3, 2018
ResolvedDec 3, 2018
UpdatedFeb 12, 2019