DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic.
1) Create a new widget blueprint(A, B)
2) Create drag setup(Detect drag at OnMousePreview, CreateDragandDropOperation at OnDragDetected) in B
3) Place B on A
4) Make persistent level blueprint to create and add the A widget into viewport
5) Run in PIE
6) Press esc while dragging the widget
Here is sample project [Link Removed]
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Created | Dec 11, 2018 |
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Resolved | Apr 25, 2019 |
Updated | May 14, 2019 |
5731 - projectgheist |