Description

This is related to [Link Removed], and possibly the same issue. It is still not possible to open a generated.h file from within a project solution. I was able to reproduce this in both a binary Engine installation, as well as in an Engine built from source code. Two co-workers were only able to reproduce this in an Engine built from source code. Binary Engine installations worked correctly for them.

Steps to Reproduce
  1. Create a new C++ Basic Code project.
  2. When the solution opens in Visual Studio, open the GameModeBase.h file that was created for the project.
  3. Right-click on the name of the GameModeBase.Generated.h include file (the last include in the file).
  4. In the context menu, select the option to open the document (Ctrl-Shift-G).

RESULT:
An error is displayed stating that the file cannot be found in the current directory or build system paths.

EXPECTED:
Visual Studio opens the generated.h file.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67548 in the post.

0
Login to Vote

Fixed
ComponentDevTools
Affects Versions4.21.14.224.20.3
Target Fix4.22
Fix Commit4662991
Main Commit5915479
Release Commit4862694
CreatedDec 13, 2018
ResolvedJan 25, 2019
UpdatedApr 16, 2019
Pull Requests
5356 - ahaczewski