Editor crashes when entering VR Edit Mode with WMR HMD
Prerequisites: WMR HMD and Windows Version 1803 (17134) or higher
UE4Editor_Engine!UGameViewportClient::GetWindow() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\engine\gameviewportclient.h:312] UE4Editor_WindowsMixedRealityHMD!WindowsMixedReality::FWindowsMixedRealityHMD::OnStartGameFrame() [d:\build\++ue4\sync\engine\plugins\runtime\windowsmixedreality\source\windowsmixedrealityhmd\private\windowsmixedrealityhmd.cpp:296] UE4Editor_Engine!UWorld::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\leveltick.cpp:1322] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1543] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll
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Component | UE - Platform - XR |
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Affects Versions | 4.21, 4.21.2 |
Target Fix | 4.22 |
Created | Dec 19, 2018 |
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Resolved | Mar 21, 2019 |
Updated | Sep 16, 2019 |