When shift-dragging in the Blueprint graph and ending the drag on a node with a connected wire, the Blueprint graph will freeze up. There is an attached video that showcases the issue as well.
This was reported and tested in 4.20.3 (CL-4369336). This was reproduced in 4.21.1 (CL-4613538) and Main 4.22 (CL-4670176)
Results: The line you finish on is stuck highlighted and every other line is dimmed. Various operations stop working correctly until you refresh the graph by recompiling or placing a comment node.
Expected: The nodes just highlight as normal
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67873 in the post.
2 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.21.1, 4.22, 4.20.3 |
Target Fix | 4.22 |
Created | Dec 26, 2018 |
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Resolved | Jan 4, 2019 |
Updated | Feb 12, 2019 |
5397 - projectgheist |