The new SkeletalmeshComponent failed to create.
There is no problem in 4.20.
I think the following change caused the issue.
[Image Removed]
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-67948 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.21e2 |
Target Fix | 4.22 |
Created | Jan 3, 2019 |
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Resolved | Jan 11, 2019 |
Updated | Feb 12, 2019 |