This crash occurs when trying to retarget an animation onto another skeleton with a retargeting rig that references a virtual bone.
This issue could be similar to [Link Removed]
This issue was reported and tested in 4.20.3 (CL-4369336). It was reproduced in 4.21.1 (CL-4613538) and Main 4.22 (CL-4715968)
This repro uses the Kwang assets from the Marketplace but any skeleton/animation should repro
Results: The Editor crashes
Expected: The Editor doesn't crash and the animation is retargeted
[2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd4d32a388 KERNELBASE.dll!UnknownFunction [] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176d6850 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce59b62fc UE4Editor-Core.dll!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce59451db UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:425] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcdb4209d8 UE4Editor-Engine.dll!FillUpTransformBasedOnRig() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animsequence.cpp:3088] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcdb443143 UE4Editor-Engine.dll!UAnimSequence::RemapTracksToNewSkeleton() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animation\animsequence.cpp:3177] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcdb4d83c9 UE4Editor-Engine.dll!UAnimationAsset::ReplaceSkeleton() [d:\build\++ue4\sync\engine\source\runtime\engine\private\animationasset.cpp:320] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcd90f672b UE4Editor-UnrealEd.dll!EditorAnimUtils::FAnimationRetargetContext::RetargetAnimations() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editoranimutils.cpp:269] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcd90f5374 UE4Editor-UnrealEd.dll!EditorAnimUtils::RetargetAnimations() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editoranimutils.cpp:343] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcd90f631a UE4Editor-UnrealEd.dll!EditorAnimUtils::RetargetAnimations() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editoranimutils.cpp:319] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd0c2a2602 UE4Editor-AssetTools.dll!FAssetTypeActions_AnimationAsset::RetargetAnimationHandler() [d:\build\++ue4\sync\engine\source\developer\assettools\private\assettypeactions\assettypeactions_animationasset.cpp:247] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd0c237890 UE4Editor-AssetTools.dll!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_AnimationAsset,0,TTypeWrapper<void> __cdecl(USkeleton * __ptr64,USkeleton * __ptr64,bool,bool,bool,EditorAnimUtils::FNameDuplicationRule const * __ptr64),TArray<TWeakObjectPtr<UObject,FWeakObjectPtr>,FDefaultAllocator> >::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcd9944d1c UE4Editor-UnrealEd.dll!SAnimationRemapSkeleton::OnApply() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\sskeletonwidget.cpp:952] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffcd9911b3f UE4Editor-UnrealEd.dll!TBaseSPMethodDelegateInstance<0,SAnimationRemapSkeleton,0,FReply __cdecl(void)>::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:269] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce4da9c3b UE4Editor-Slate.dll!SButton::OnMouseButtonUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:290] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce4b994c5 UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:268] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce4c31db2 UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5472] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce4c17c7a UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5979] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffce4c0b25c UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5959] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176cd1c7 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1736] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176c0270 UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2182] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176cf4c5 UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:895] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176bc209 UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:732] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd4f576d41 USER32.dll!UnknownFunction [] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd4f576713 USER32.dll!UnknownFunction [] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd176d0646 UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:129] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ff6082754e5 UE4Editor.exe!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3417] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ff608285b3c UE4Editor.exe!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:166] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ff608285bba UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:144] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ff608293dac UE4Editor.exe!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:223] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ff608295aaa UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] [2019.01.14-17.58.30:242][396]LogWindows: Error: [Callstack] 0x00007ffd4f703034 KERNEL32.DLL!UnknownFunction [] [2019.01.14-17.58.30:243][396]LogWindows: Error: [Callstack] 0x00007ffd50743691 ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-68490 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.21.1, 4.22, 4.20.3 |
Target Fix | 4.22 |
Created | Jan 14, 2019 |
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Resolved | Feb 28, 2019 |
Updated | May 18, 2020 |