Description

"If you ever compile a Blueprint that you have opened in the Property Matrix, it will lose its connection and variables you change in the blueprint won't be reflected in the Matrix and vice versa leading to a indeterminate state of what gets saved when you save the Blueprint."

 

Confirmed in Main @ CL 4845042

Steps to Reproduce
  1. Right Click on a Blueprint, Select Asset Actions -> Bulk Edit via Property Matrix
  2. Pin a property
  3. Open the Blueprint in the Blueprint Editor
  4. Observe that changing values on either side are instantly reflected in the other window
  5. Compile the BP

Result: Properties are no longer mirrored

Workaround: Close and reopen the property matrix

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-69348 in the post.

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Fixed
ComponentTools
Affects Versions4.224.20.34.21.2
Target Fix4.23
Fix Commit5681722
CreatedJan 30, 2019
ResolvedApr 2, 2019
UpdatedApr 3, 2019