Making a Blueprint instance of the AWorldSettings class, then saving/compiling instance
Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 4958363)
Expected: The Blueprint compiles and updates
Result: The Editor crashes
Unhandled exception
UE4Editor_Engine!UWorld::GetWorldSettings() [d:\build\++ue4\sync\engine\source\runtime\engine\private\world.cpp:4358]
UE4Editor_Engine!AWorldSettings::CheckForErrors() [d:\build\++ue4\sync\engine\source\runtime\engine\private\worldsettings.cpp:489]
UE4Editor_Engine!AActor::IsDataValid() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actoreditor.cpp:994]
UE4Editor_DataValidation!UDataValidationManager::ValidateAssets() [d:\build\++ue4\sync\engine\plugins\editor\datavalidation\source\datavalidation\private\datavalidationmanager.cpp:119]
UE4Editor_DataValidation!UDataValidationManager::ValidateOnSave() [d:\build\++ue4\sync\engine\plugins\editor\datavalidation\source\datavalidation\private\datavalidationmanager.cpp:182]
UE4Editor_DataValidation!UDataValidationManager::ValidateAllSavedPackages() [d:\build\++ue4\sync\engine\plugins\editor\datavalidation\source\datavalidation\private\datavalidationmanager.cpp:230]
UE4Editor_Engine!FTimerManager::Tick() [d:\build\++ue4\sync\engine\source\runtime\engine\private\timermanager.cpp:602]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1278]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build\++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3954]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:168]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-69951 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.22, 4.21.2 |
Target Fix | 4.22 |
Created | Feb 12, 2019 |
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Resolved | Feb 26, 2019 |
Updated | Apr 3, 2019 |
5546 - projectgheist |