When moves over the Actor set after PrePhysics( e.g. DuringPhysics ), the bone with the physics enabled will stretch.
Instead of directly using PhysicsAsset, using RigidBody nodes does not cause this issue (even if it is set to WorldSpace).Also, this issue does not occur if you disable tick of the floor.
or
result : The bone is extended (delayed?)
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the difference between Camera and CineCamera?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-70064 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20.3, 4.21.2 |
Created | Feb 14, 2019 |
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Resolved | Aug 27, 2021 |
Updated | Aug 27, 2021 |