Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer
Result: The Stereo layer appears to float in the opposite way that the HMD moves
Expected: The stereo layer would appear to stay in one spot (no movement)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71034 in the post.
9 |
Component | UE - Platform - XR |
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Affects Versions | 4.22, 4.21.2 |
Target Fix | 4.22.1 |
Created | Mar 5, 2019 |
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Resolved | Apr 16, 2019 |
Updated | Sep 16, 2019 |