Stereo layer appears to float and move when the VR pawn starts while looking away from a world locked stereo layer
Result: The Stereo layer appears to float in the opposite way that the HMD moves
Expected: The stereo layer would appear to stay in one spot (no movement)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71034 in the post.
| 9 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.22, 4.21.2 |
| Target Fix | 4.22.1 |
| Created | Mar 5, 2019 |
|---|---|
| Resolved | Apr 16, 2019 |
| Updated | Sep 16, 2019 |