After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected.
Tested in 4.22 (CL - 5159901), 4.23 (CL - 5318236)
Expected: All of the LandscapeProxys should have their shadows showing
Result: Only the selected LandscapeProxy is rendering shadows
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does UMG set overlapping layouts?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71122 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.22, 4.23, 4.21.2 |
Target Fix | 4.22 |
Created | Mar 6, 2019 |
---|---|
Resolved | Mar 8, 2019 |
Updated | Apr 3, 2019 |