Steps to Reproduce
  1. Import core_event_marquee_a.FBX to UE4 as a staticmesh。
  1. Open the imported staticmesh and import Lod1 from core_event_marquee_a_x1.FBX。
  1. Notice Lod1 sections attached with materials correctly.
  1. Close editor and clean the DDC of the staticmesh(or change the STATICMESH_DERIVEDDATA_VER and MESHDATAKEY_STATICMESH_DERIVEDDATA_VER in staticmesh.cpp)。
  1. Reopen editor and open the staticmesh, the lod1 sections use wrong materials。

 

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Cannot Reproduce
Fix Commit12092441
Main Commit13490434
CreatedMar 9, 2019
ResolvedMar 9, 2020
UpdatedMay 26, 2020