When the Windows Mixed reality plugin is enabled and a Mixed Reality device is hooked up, packaged games start in VR (regardless of if start in VR is enabled).
Result: This Project starts up in VR
Expected: The project would start up normally (not VR enabled) and would remain that way until VR is enabled
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-71484 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.21.2 |
Target Fix | 4.24 |
Created | Mar 13, 2019 |
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Resolved | Jul 18, 2019 |
Updated | Feb 12, 2020 |