Description

Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh.

Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5825806)

Steps to Reproduce
  1. Download the attached project
  2. Open the NewMap1 level
  3. Check to see if the Cube mesh has the Receives Decals flag unchecked
  4. Wait for the shaders to compile

Expected: The cube should have no shadows on it

Result: The Cube has a panning decal rendering itself on the shadows of the cube Static Mesh

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72653 in the post.

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.224.234.21.2
Target Fix4.26
CreatedApr 11, 2019
ResolvedMar 13, 2020
UpdatedSep 19, 2021