Ambient Occulsion Deferred Decal Materials seem to ignore the Receives Decals flag that is in the Rendering section of the Details Panel for the Static Mesh.
Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 5660361), 4.23 (CL - 5825806)
Expected: The cube should have no shadows on it
Result: The Cube has a panning decal rendering itself on the shadows of the cube Static Mesh
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-72653 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.22, 4.23, 4.21.2 |
Target Fix | 4.26 |
Created | Apr 11, 2019 |
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Resolved | Mar 13, 2020 |
Updated | Sep 19, 2021 |