Launch Development Editor with -game -opengl and enable RHI thread.
When drawing shadows, the pixel shader may be null and will try to use FNullPS, and it will cause thread conflict. The call stack is under below.
UE-74991 also affects Valve Index
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73121 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.21.2 |
Target Fix | 4.24 |
Created | Apr 22, 2019 |
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Resolved | Sep 3, 2019 |
Updated | Nov 27, 2019 |