1. Open a Maya scene that contains an asset to publish to Shotgun.
2. In the menu, select Shotgun > Publish...
3. Make sure the "Render Asset Turntable in Unreal" is checked.
4. Click on "Validate".
Note that the validation fails.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-73359 in the post.
2 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.22e0 |
Target Fix | 4.26 |
Created | Apr 26, 2019 |
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Resolved | Jun 1, 2020 |
Updated | May 26, 2021 |