Geometry cahces check if they are in the game thread, which causes a crash when their packages are async loaded in a cooked build.
RESULT
The client will crash on a check in FGeometryCacheStreamingManager::AddGeometryCache(UGeometryCacheTrackStreamable * Cache) Line 228 C++
UE-74991 also affects Valve Index
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-74675 in the post.
7 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.22e0 |
Target Fix | 4.24 |
Created | May 15, 2019 |
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Resolved | Oct 25, 2019 |
Updated | Jan 25, 2021 |