When Having a SkeletalMesh or Static Mesh, you can control Material Parameters directly. Something like that is missing for Post Process Materials.
Matinee had a generic Float or Vector Track.If Sequencer had these kinds of Tracks as well it would make things a bit easier. Level Sequences have a Director Object, someone could drive Post Process Materials with that.
This was reported and tested in 4.21.2 (CL-4753647), This was reproduced in 4.22.2 (CL-6574378), 4.23 (CL-7021509), and Main 4.24 (CL-7039453)
Results: There is only a Weight[0] track which controls the Post Process Weight.
Expected: Tracks for every Parameter in the Post Process Material
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76366 in the post.
14 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.23, 4.21.2, 4.22.2, 4.24 |
Created | Jun 17, 2019 |
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Resolved | Aug 11, 2021 |
Updated | Aug 12, 2021 |