Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load.
Found in 4.22 CL#7053642
Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985
Repro Steps:
1. Create a custom struct or use a premade struct from Engine Content.
2. Create a blueprint that is derived from Actor.
3. Create a public MovieSceneEventParameter in the Actor.
4. Place an instance of an Actor in a level.
5. Update the public MovieSceneEventParameter in the placed actor.
6. Save the level.
7. Reload the level.
Results: The instanced Actor does not retain the updated values for the MovieSceneEventParameter.
Expected: The instanced Actor retains the updated values for the MovieSceneEventParameter.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76769 in the post.
2 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.21.2, 4.24, 4.22.3 |
Created | Jun 24, 2019 |
---|---|
Resolved | Jul 16, 2019 |
Updated | Jul 14, 2021 |