Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load.
Found in 4.22 CL#7053642
Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985
Repro Steps:
1. Create a custom struct or use a premade struct from Engine Content.
2. Create a blueprint that is derived from Actor.
3. Create a public MovieSceneEventParameter in the Actor.
4. Place an instance of an Actor in a level.
5. Update the public MovieSceneEventParameter in the placed actor.
6. Save the level.
7. Reload the level.
Results: The instanced Actor does not retain the updated values for the MovieSceneEventParameter.
Expected: The instanced Actor retains the updated values for the MovieSceneEventParameter.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76769 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.21.2, 4.24, 4.22.3 |
Created | Jun 24, 2019 |
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Resolved | Jul 16, 2019 |
Updated | Jul 14, 2021 |