When nativizing blueprints the packaged build of the project runs slower than a non-nativized version of the packaged project.
Found in 4.22 CL#7053642
Reproduced in 4.21 CL#4753647, 4.24Main CL#7210422
1. Create a new blueprint project.
2. Create 2 blueprint interfaces and 3 blueprint actors (see attached images for the setup of each blueprint)
Result: The packaged project runs worse than a non-Nativized packaged project.
Expected: The Nativized packaged project runs better than a non-Nativized packaged project.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-76830 in the post.
8 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.21.2, 4.24, 4.22.3 |
Created | Jul 1, 2019 |
---|---|
Resolved | Jun 17, 2021 |
Updated | Jun 17, 2021 |