Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled
Working as expected in 4.21 CL# 4753647
Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, and 4.24 CL# 7173985
This is a regression
Additional Notes:
-This doesn't occur when you set the Spawn rate to 1.
-If you hook up a DebugScalarValues node to look at the values, you'll see that the Parameter is randomly returning numbers.
-The higher the spawn rate, the higher the deviation in values.
Steps with attached Project:
Results:
The particle will flicker
Expected:
No filcker would occur
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77130 in the post.