it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1

Steps to Reproduce
  1. Download the attached project
  2. Open the project
  3. Open the "Default" Map
  4. Toggle ES3.1 preview

Result: When ES3.1 preview is enabled the cylinder with Render in Main pass disabled becomes visible
Expected: The Cylinder would remain invisible and only render to custom depth

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ComponentPlatform - Mobile
Affects Versions4.
Target Fix4.25
CreatedJul 17, 2019
UpdatedDec 25, 2019