it appears that meshes cannot be removed from the main pass and still write to the custom depth pass when using ES3.1
Result: When ES3.1 preview is enabled the cylinder with Render in Main pass disabled becomes visible
Expected: The Cylinder would remain invisible and only render to custom depth
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-77463 in the post.
32 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.23, 4.24, 4.22.3 |
Target Fix | 4.25 |
Created | Jul 17, 2019 |
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Resolved | Feb 21, 2020 |
Updated | Jul 30, 2020 |