Description

Adding a Niagara system to a BP_Projectile in a C++ First Person Project  and then restarting it causes the editor to crash.

 

Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7445012), 4.24 (CL - 7646041)

Steps to Reproduce
  1. Download the project from this link: [Box Link|https://epicgames.box.com/s/t3xk0jj6v52va8ahjrwvwovspzq2lyu1
  2. Open the project

 

Expected: The project opens with no problems

Result: The engine crashes

Callstack

Unhandled exception

UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1019]
UE4Editor_Niagara!UNiagaraEmitter::PostLoad() [d:\build\++ue4\sync\engine\plugins\fx\niagara\source\niagara\private\niagaraemitter.cpp:191]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1052]
UE4Editor_CoreUObject!EndLoad() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1576]
UE4Editor_CoreUObject!<lambda_65751f9097c65f5ba82c6d72f714af4e>::operator()() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1215]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1316]
UE4Editor_CoreUObject!LoadPackage() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1411]
UE4Editor_CoreUObject!ResolveName() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:751]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:813]
UE4Editor_CoreUObject!StaticLoadObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:888]
UE4Editor_CoreUObject!StaticLoadClass() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:921]
UE4Editor_NiagaraProjectileBS!ConstructorHelpersInternal::FindOrLoadClass() [e:\epic\ue_4.22\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:87]
UE4Editor_NiagaraProjectileBS!ANiagaraProjectileBSGameMode::ANiagaraProjectileBSGameMode() [e:\epic\unrealprojects\niagaraprojectilebs\source\niagaraprojectilebs\niagaraprojectilebsgamemode.cpp:12]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3076]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:793]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:869]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance<void __cdecl(void)>::ExecuteIfSafe() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:813]
UE4Editor_Core!TBaseMulticastDelegate<void>::Broadcast() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:977]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:530]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:596]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build\++ue4\sync\engine\source\runtime\projects\private\projectmanager.cpp:63]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3135]
UE4Editor!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2536]
UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:129]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

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Fixed
ComponentUE - Niagara
Affects Versions4.234.244.22.3
Target Fix4.24
Fix Commit9967091
Release Commit9967127
CreatedJul 29, 2019
ResolvedNov 4, 2019
UpdatedJan 25, 2021