When a strong pointer is set to null the packaged build of the game will immediately close. No crash logs were were made and no Saved folder was made (<Project Name>/Saved/Logs).
An example project (built in 4.21) can be found here: [Link Removed].
Found in 4.22.3 CL#7053642
Reproduced in 4.21.2 CL#4753647, 4.23 Preview 4 Cl#7647024
1. Create a new C++ project.
2. Create two C++ classes derived from UObject (UMyStaticObject and UMyObjectWithStatics).
3. Declare a new variable inside UMyStaticObjectWithStatics "static TStrongObjectPrt<UMyStaticObject> examplePointer".
4. Initialize examplePointer in the cpp "TStrongObjectPtr<UMyStaticObject>UMyObjectWithStatics::examplePointer(nullptr)".
5. Compile.
6. Package the project for windows.
7. Run the packaged project.
Result: The packaged project closes out immediately.
Expected: The packaged project runs like normal.
UE-74991 also affects Valve Index
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-78309 in the post.
1 |
Component | UE - Foundation - Core |
---|---|
Affects Versions | 4.23, 4.21.2, 4.22.3 |
Target Fix | 4.25 |
Created | Aug 2, 2019 |
---|---|
Resolved | Nov 27, 2019 |
Updated | Aug 10, 2021 |