SteamVR is currently not expected to work with anything other than d3d11
SteamVR will crash with dx12 enabled.
You may need to attempt to teleport or open the console for the crash to occur.
Also confirmed in MAIN 4.24 CL 7713732
[HMDPluginPriority] SteamVR=50 WindowsMixedRealityHMD=40 OpenXRHMD=30 OculusHMD=20
3. Enable 'Start in VR' in project settings
4. Package the project.
5. Create a shortcut to the packaged executable and add -dx12 to end of Target
Unhandled exception
nvwgf2umx
nvwgf2umx
D3D12
D3D12
d3d11
d3d11
d3d11
d3d11
d3d11
vrclient_x64
vrclient_x64
vrclient_x64
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
UE4Game
kernel32
ntdll
LS-0019-IS-PQR23 on the start of running UE4
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Head over to the existing Questions & Answers thread and let us know what's up.
24 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.23, 4.24, 4.22.3 |
Target Fix | 5.1 |
Created | Aug 5, 2019 |
---|---|
Resolved | Apr 1, 2022 |
Updated | May 16, 2022 |