Description

Enabling the disaster recovery plugin causes a memory leak when importing and editing a large amount of textures. This can result in either a system lockup or a crash.

Steps to Reproduce
  1. Create a 4.23 preview project and enable the disaster recovery plugin
  2. Import a very large amount of textures, about 3GB worth
  3. Select all the textures and bulk edit them via the property matrix
  4. Change the texture compression to Normal Map

Results: Memory usage quickly ramps up until no system memory is free resulting in a system hard lock or Engine crash.

Expected: The changes to the textures to take effect without locking up the system.

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Fixed
ComponentTools
Affects Versions4.234.24
Target Fix4.25
Fix Commit12113821
Main Commit12113837
Release Commit12113821
CreatedAug 12, 2019
ResolvedMar 10, 2020
UpdatedJun 14, 2021