Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume.
Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506
RT AO is still taking up resources despite the intensity betting set to 0
RT AO wouldn't be using resources
There's no existing public thread on this issue, so head over toAnswerHub just mention UE-79244 in the post.