Ray traced Ambient Occlusion is still active even when Ambient Occlusion Intensity is set to 0 in the Post Process Volume.
Found in 4.22 CL# 7053642, 4.23 CL# 8115738, 4.24 CL# 8124506
Results:
RT AO is still taking up resources despite the intensity betting set to 0
Expected:
RT AO wouldn't be using resources
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79244 in the post.
| 1 |
| Component | UE - Graphics Features - Lumen |
|---|---|
| Affects Versions | 4.22, 4.23, 4.24 |
| Target Fix | 4.24 |
| Created | Aug 22, 2019 |
|---|---|
| Resolved | Sep 4, 2019 |
| Updated | Sep 19, 2021 |