Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000.
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Ensure the maximum loop iteration in general settings is set to 1,000,000
Create a new function with consists of a loop and a int32 variable and attach to BeginPlay
Set Last Index to 100,000 or greater.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79568 in the post.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.20.3, 4.21.2, 4.22.3 |
Created | Aug 29, 2019 |
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Resolved | Aug 31, 2019 |
Updated | Sep 3, 2019 |