Description

Infinite loop is called when the loop is implemented by only one, one time. When the set up should not flag anything until iteration 1,000,000.

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Steps to Reproduce

Ensure the maximum loop iteration in general settings is set to 1,000,000

Create a new function with consists of a loop and a int32 variable and attach to BeginPlay

 

Set Last Index to 100,000 or greater. 

Callstack

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Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-79568 in the post.

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Non-Issue
ComponentGameplay - Blueprint
Affects Versions4.20.34.21.24.22.3
CreatedAug 29, 2019
ResolvedAug 31, 2019
UpdatedSep 3, 2019