Spline points are deleted from the Spline component after adding them in Python and then moving them in the scene.
Tested in 4.21.2 (CL - 4753647) 4.22.3 (CL - 7053647), 4.23.0 (CL - 8386587), 4.24 (CL - 8506911)
unreal.EditorLevelLibrary.get_selected_level_actors()[0].get_component_by_class(unreal.SplineComponent).add_spline_point(unreal.Vector(0), unreal.SplineCoordinateSpace.WORLD)
Expected: The new spline point is made and persists
Result: The new spline point is removed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-79935 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.23, 4.21.2, 4.24, 4.22.3 |
Created | Sep 6, 2019 |
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Resolved | Sep 25, 2019 |
Updated | Jan 22, 2024 |