Description

Tessellated Materials Displayed as 0 in Shader Complexity ViewMode.

Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8588088

 

Steps to Reproduce
  1. Open attached project
  2. Place M_BaseTessellated onto any mesh
  3. Set the view mode to "Shader Complexity"

Results:
The material will appear to be empty and read as 0

Expected:
The material will be colored properly based on the shaders complexity

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-80143 in the post.

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Fixed
ComponentRendering
Affects Versions4.224.234.24
Target Fix4.24
Fix Commit9889520
Main Commit9889521
Release Commit9889520
CreatedSep 11, 2019
ResolvedOct 30, 2019
UpdatedOct 31, 2019