HLOD is Offset when "Use Max LOD As Imposter" Is Enabled
Found in 4.23 CL# 8386587, 4.24 CL# 8569829
Results:
The HLOD is offset from the meshes original position
Expected:
HLOD would work normally
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80253 in the post.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.25 |
Fix Commit | 10057717 |
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Created | Sep 12, 2019 |
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Resolved | May 8, 2020 |
Updated | May 22, 2020 |