Description

HLOD is Offset when "Use Max LOD As Imposter" Is Enabled

Found in 4.23 CL# 8386587, 4.24 CL# 8569829

Steps to Reproduce
  1. Open attached project
  2. Open the level "TestMap3"
  3. Play in Editor
  4. Move away from the mesh

Results:
The HLOD is offset from the meshes original position

Expected:

HLOD would work normally 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80253 in the post.

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Duplicate
Fix Commit10057717
CreatedSep 12, 2019
ResolvedMay 8, 2020
UpdatedMay 22, 2020