Both HLOD and StaticMesh Visible in Play Modes.
Found in 4.23 CL# 8386587 and 4.25 CL# 8569829
Results:
Both the StaticMesh and the HLOD are visible
Expected:
Only the HLOD would be visible
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Are UE-58198 and UE-57652 the same bug?
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-80254 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.23, 4.24 |
Target Fix | 4.24 |
Created | Sep 12, 2019 |
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Resolved | Nov 22, 2019 |
Updated | Nov 22, 2019 |